AI Insights · Timothy · April 2024
Top 5 Science Games Performance in Central America, Q1 2024
In Q1 2024, the top 5 science games on a unified platform in Central America showed varying trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 science games in Central America on a unified platform exhibited diverse performance trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
Plague Inc. from Ndemic Creations experienced consistent weekly revenue, peaking at approximately $1.4K in the final week of March. Weekly downloads showed a notable increase mid-quarter, reaching around 10.7K in the week of January 29. Weekly active users fluctuated, starting at 18.5K and ending the quarter at 18.3K.
Jetpack Joyride by Halfbrick Studios saw its weekly revenue stabilize around $536 by the end of March. Weekly downloads exhibited a strong upward trend, peaking at approximately 15.5K in late January. The game’s weekly active users peaked at 90.5K in the same period before stabilizing around 81K towards the end of the quarter.
Cell to Singularity: Evolution from Computer Lunch showed modest weekly revenue, peaking at $214 in late January. Weekly downloads were erratic, with a notable spike to 2.1K in early January before declining significantly. Weekly active users started at 6.4K in early January and gradually decreased to 5.5K by the end of March.
Little Alchemy 2 by Jakub Koziol saw minimal weekly revenue, peaking at $29 in late January. Weekly downloads demonstrated a dramatic increase, reaching approximately 4.2K by the end of March. Weekly active users followed a similar trend, rising from 2.9K in early January to 7.3K in late March.
Cell Expansion Wars from MOBIRIX had negligible weekly revenue, with a peak of $42 in mid-March. Weekly downloads were almost non-existent throughout the quarter. Weekly active users started at 134 in early January and declined slightly to 87 by the end of March.
For more detailed insights and data, visit Sensor Tower.